Mnemonic Betrayal card art
Live Play Data

Mnemonic Betrayal

{1} {U} {B} · Sorcery · Guilds of Ravnica (GRN)
1%
Live Inclusion
Times Brought
237
Decks Running
96
Median Cast Turn
Drawn → Played
33%
Format

First-cast turn

n=18

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

237 brought · 112 players
Brought to game
237
Ever drawn
54
Reached battlefield
18
Still on board at game end
5
≥ +5.6pp

Players who cast this card win 50% of the time (n=17) , vs 20% when it never left the library (n=123).

When players drew this card but left it in hand, they won 20% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +29.9pp; 95% confidence interval +5.6pp to +54.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

70 instances
2.9%
Library
7.1%
Battlefield
30.0%
Graveyard
34.3%
Exile

Commanders that played this card

in tracked games
Card text
Mnemonic Betrayal card

Mnemonic Betrayal

{1} {U} {B}
Sorcery
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
Guilds of Ravnica (GRN) · Mythic · Illustrated by Clint Cearley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.