Card Preview
Molten Echoes
1%
Decklist Inclusion
Times Brought
229
Decks Running
112
In Decks
881
Decklist Inclusion
1%
Format
Card text
Molten Echoes
Enchantment
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Crimson Vow Commander (VOC)
·
Rare
·
Illustrated by Zoltan Boros
Final zone distribution
66 instances1.5%
Library
50.0%
Battlefield
16.7%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
24 decks
-
2
Be'lakor, the Dark Master
10 decks
-
3
Rivaz of the Claw
8 decks
-
4
Strefan, Maurer Progenitor
7 decks
-
5
Ashling, the Limitless
6 decks
-
6
Inalla, Archmage Ritualist
4 decks
-
7
Pantlaza, Sun-Favored
4 decks
-
8
Deadpool, Trading Card
2 decks
-
9
Edgar Markov
2 decks
-
10
Etali, Primal Conqueror // Etali, Primal Sickness
2 decks
The "good card" funnel
230 brought · 106 playersBrought to game
230
Ever drawn
63
Reached battlefield
42
Still on board at game end
33
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 34% of the time (n=35) , vs 24% when it never left the library (n=140).
When players drew this card but left it in hand, they won 44% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.0pp; 95% confidence interval -5.5pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
0%
T1
5%
T2
12%
T3
14%
T4
12%
T5
52%
T6-9
5%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
31%
(6 / 42 cast on T4)
Cast same turn as drawn
15%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.