Live Play Data
Molten Echoes
1%
Live Inclusion
Times Brought
410
Decks Running
172
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=62
0%
T1
5%
T2
8%
T3
13%
T4
16%
T5
48%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
7
· max
23
On curve
26%
(8 / 62 cast on T4)
Cast same turn as drawn
19%
The "good card" funnel
411 brought · 158 playersBrought to game
411
Ever drawn
93
Reached battlefield
62
Still on board at game end
48
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 35% of the time (n=55) , vs 24% when it never left the library (n=267).
When players drew this card but left it in hand, they won 39% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval -1.8pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances3.0%
Library
48.0%
Battlefield
15.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
37 decks
-
2
Be'lakor, the Dark Master
15 decks
-
3
Rivaz of the Claw
10 decks
-
4
Strefan, Maurer Progenitor
10 decks
-
5
Pantlaza, Sun-Favored
8 decks
-
6
Ashling, the Limitless
7 decks
-
7
Inalla, Archmage Ritualist
7 decks
-
8
Thorin, King of Durin's Folk
6 decks
-
9
Etali, Primal Conqueror // Etali, Primal Sickness
5 decks
-
10
Gornog, the Red Reaper
5 decks
Card text
Molten Echoes
Enchantment
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Crimson Vow Commander (VOC)
·
Rare
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.