Molten Echoes card art
Live Play Data

Molten Echoes

{2} {R} {R} · Enchantment · Crimson Vow Commander (VOC)
1%
Live Inclusion
Times Brought
410
Decks Running
172
Median Cast Turn
6.0
Drawn → Played
67%
Format

First-cast turn

n=62
0%
T1
5%
T2
8%
T3
13%
T4
16%
T5
48%
T6-9
10%
T10+
Median 6.0 P25 4 · P75 7 · max 23
On curve 26% (8 / 62 cast on T4) Cast same turn as drawn 19%

The "good card" funnel

411 brought · 158 players
Brought to game
411
Ever drawn
93
Reached battlefield
62
Still on board at game end
48

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.8pp

Players who cast this card win 35% of the time (n=55) , vs 24% when it never left the library (n=267).

When players drew this card but left it in hand, they won 39% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.8pp; 95% confidence interval -1.8pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

100 instances
3.0%
Library
48.0%
Battlefield
15.0%
Graveyard
6.0%
Exile
Card text
Molten Echoes card

Molten Echoes

{2} {R} {R}
Enchantment
As this enchantment enters, choose a creature type. Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Crimson Vow Commander (VOC) · Rare · Illustrated by Zoltan Boros

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.