Live Play Data
Molten Echoes
1%
Live Inclusion
Times Brought
706
Decks Running
249
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=107
1%
T1
4%
T2
9%
T3
13%
T4
19%
T5
46%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
23
On curve
27%
(14 / 107 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
707 brought · 230 playersBrought to game
707
Ever drawn
163
Reached battlefield
107
Still on board at game end
81
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.1pp
Players who cast this card win 40% of the time (n=94) , vs 27% when it never left the library (n=463).
When players drew this card but left it in hand, they won 31% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +3.1pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
177 instances2.3%
Library
45.8%
Battlefield
19.8%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
52 decks
-
2
Be'lakor, the Dark Master
23 decks
-
3
Ashling, the Limitless
13 decks
-
4
Rivaz of the Claw
13 decks
-
5
Strefan, Maurer Progenitor
13 decks
-
6
Pantlaza, Sun-Favored
11 decks
-
7
Inalla, Archmage Ritualist
10 decks
-
8
Thorin, King of Durin's Folk
8 decks
-
9
Etali, Primal Conqueror // Etali, Primal Sickness
7 decks
-
10
Gornog, the Red Reaper
5 decks
Card text
Molten Echoes
Enchantment
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Crimson Vow Commander (VOC)
·
Rare
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.