Molten Echoes card art
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Molten Echoes

{2} {R} {R} · Enchantment · Crimson Vow Commander (VOC)
Times Brought
491
Decks Running
210
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Molten Echoes card

Molten Echoes

{2} {R} {R}
Enchantment
As this enchantment enters, choose a creature type. Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Crimson Vow Commander (VOC) · Rare · Illustrated by Zoltan Boros

Final zone distribution

85 instances
2.4%
Library
40.0%
Battlefield
8.2%
Graveyard
3.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

491 brought · 198 players
Brought to game
491
Ever drawn
84
Reached battlefield
45
Still on board at game end
34

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 31% of the time (n=34) , vs 24% when it never left the library (n=287).

When players drew this card but left it in hand, they won 22% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.1pp; 95% confidence interval -1.7pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
2%
T1
2%
T2
11%
T3
31%
T4
24%
T5
29%
T6-9
0%
T10+
Median 5 P25 4 · P75 6 · max 9
On curve 47% (14 / 45 cast on T4) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.