Live Play Data
Molten Psyche
1%
Live Inclusion
Times Brought
538
Decks Running
238
Median Cast Turn
7
Drawn → Played
42%
Format
First-cast turn
n=61
0%
T1
0%
T2
7%
T3
8%
T4
18%
T5
51%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
12
On curve
7%
(4 / 61 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
538 brought · 228 playersBrought to game
538
Ever drawn
144
Reached battlefield
61
Still on board at game end
8
≥ +3.0pp
Players who cast this card win 38% of the time (n=61) , vs 23% when it never left the library (n=347).
When players drew this card but left it in hand, they won 38% (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval +3.0pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
159 instances8.2%
Library
5.0%
Battlefield
45.3%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
122 decks
-
2
Xyris, the Writhing Storm
41 decks
-
3
Zurzoth, Chaos Rider
8 decks
-
4
Valgavoth, Harrower of Souls
6 decks
-
5
The Locust God
5 decks
-
6
Ian Malcolm, Chaotician
4 decks
-
7
Kynaios and Tiro of Meletis
4 decks
-
8
Red Death, Shipwrecker
4 decks
-
9
Toph, the First Metalbender
4 decks
-
10
Black Widow, Agile Avenger
3 decks
Card text
Molten Psyche
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Scars of Mirrodin (SOM)
·
Rare
·
Illustrated by Ryan Yee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.