Molten Psyche card art
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Molten Psyche

{1} {R} {R} · Sorcery · Scars of Mirrodin (SOM)
Times Brought
295
Decks Running
156
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Molten Psyche card

Molten Psyche

{1} {R} {R}
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Scars of Mirrodin (SOM) · Rare · Illustrated by Ryan Yee

Final zone distribution

75 instances
12.0%
Library
9.3%
Battlefield
48.0%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

295 brought · 151 players
Brought to game
295
Ever drawn
71
Reached battlefield
30
Still on board at game end
7
≥ -2.7pp

Players who cast this card win 27% of the time (n=28) , vs 19% when it never left the library (n=190).

When players drew this card but left it in hand, they won 24% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.3pp; 95% confidence interval -2.7pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
7%
T1
3%
T2
7%
T3
0%
T4
7%
T5
73%
T6-9
3%
T10+
Median 7.0 P25 6 · P75 8 · max 16
On curve 17% (2 / 30 cast on T3) Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.