Card Preview
Momentous Fall
1%
Decklist Inclusion
Times Brought
240
Decks Running
127
In Decks
695
Decklist Inclusion
1%
Format
Card text
Momentous Fall
Instant
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Jumpstart (JMP)
·
Rare
·
Illustrated by Tomasz Jedruszek
Final zone distribution
53 instances5.7%
Library
3.8%
Battlefield
37.7%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
13 decks
-
2
Grothama, All-Devouring
5 decks
-
3
Skullbriar, the Walking Grave
5 decks
-
4
Ghalta, Stampede Tyrant
3 decks
-
5
Ghired, Conclave Exile
3 decks
-
6
Kona, Rescue Beastie
3 decks
-
7
Raggadragga, Goreguts Boss
3 decks
-
8
Sauron, Dino Devotee
3 decks
-
9
The Muckslinger Gang
3 decks
-
10
Xenagos, God of Revels
3 decks
The "good card" funnel
243 brought · 119 playersBrought to game
243
Ever drawn
46
Reached battlefield
17
Still on board at game end
2
≥ -12.3pp
Players who cast this card win 29% of the time (n=17) , vs 22% when it never left the library (n=163).
When players drew this card but left it in hand, they won 42% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.0pp; 95% confidence interval -12.3pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.