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Part of Lorwyn Eclipsed
·
Creature — Elf Warrior
·
Lorwyn Eclipsed (ECL)
Card Preview
Morcant's Loyalist
Times Brought
152
Decks Running
90
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Morcant's Loyalist
Creature — Elf Warrior
Other Elves you control get +1/+1.
When this creature dies, return another target Elf card from your graveyard to your hand.
3 / 2
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Evyn Fong
Final zone distribution
30 instances6.7%
Library
43.3%
Battlefield
36.7%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
High Perfect Morcant
33 decks
-
2
Lathril, Blade of the Elves
24 decks
-
3
Thranduil, the Elvenking
15 decks
-
4
Maralen, Fae Ascendant
13 decks
-
5
Trystan, Callous Cultivator // Trystan, Penitent Culler
4 decks
- 6 Emrakul, the Promised End 1 decks
-
7
Glissa Sunslayer
1 decks
-
8
Halsin, Emerald Archdruid
1 decks
-
9
Jaheira, Friend of the Forest
1 decks
The "good card" funnel
154 brought · 89 playersBrought to game
154
Ever drawn
27
Reached battlefield
23
Still on board at game end
13
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.4pp
Players who cast this card win 29% of the time (n=17) , vs 26% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -9.4pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
17%
T2
26%
T3
4%
T4
17%
T5
30%
T6-9
4%
T10+
Median
5
P25
3
· P75
6
· max
10
On curve
43%
(6 / 23 cast on T3)
Cast same turn as drawn
15%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.