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Part of Lorwyn Eclipsed
·
Legendary Enchantment
·
Lorwyn Eclipsed (ECL)
Live Play Data
Mornsong Aria
0%
Live Inclusion
Times Brought
139
Decks Running
64
Median Cast Turn
7
Drawn → Played
74%
Format
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
22%
T4
9%
T5
48%
T6-9
17%
T10+
Median
7
P25
4
· P75
9
· max
14
On curve
4%
(1 / 23 cast on T3)
The "good card" funnel
139 brought · 56 playersBrought to game
139
Ever drawn
31
Reached battlefield
23
Still on board at game end
11
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.4pp
Players who cast this card win 24% of the time (n=18) , vs 16% when it never left the library (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -12.4pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances5.7%
Library
31.4%
Battlefield
37.1%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Zur the Enchanter
4 decks
-
2
Kenrith, the Returned King
3 decks
-
3
Maralen, Fae Ascendant
3 decks
-
4
Ob Nixilis, Unshackled
3 decks
-
5
Sen Triplets
3 decks
-
6
Doctor Doom, King of Latveria
2 decks
-
7
High Perfect Morcant
2 decks
-
8
Maralen of the Mornsong
2 decks
-
9
Sheoldred, the Apocalypse
2 decks
-
10
Tergrid, God of Fright // Tergrid's Lantern
2 decks
Card text
Mornsong Aria
Legendary Enchantment
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Scott M. Fischer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.