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Part of Modern Horizons 3
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Creature — Lhurgoyf
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Commander Anthology Volume II (CM2)
Live Play Data
Mortivore
0%
Live Inclusion
Times Brought
121
Decks Running
76
Median Cast Turn
9.5
Drawn → Played
71%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
5%
T4
5%
T5
40%
T6-9
50%
T10+
Median
9.5
P25
8
· P75
12
· max
19
On curve
5%
(1 / 20 cast on T4)
The "good card" funnel
121 brought · 68 playersBrought to game
121
Ever drawn
28
Reached battlefield
20
Still on board at game end
12
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 32% of the time (n=18) , vs 18% when it never left the library (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval -8.6pp to +36.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances8.6%
Library
34.3%
Battlefield
28.6%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Disa the Restless
29 decks
-
2
Phenax, God of Deception
11 decks
-
3
Horobi, Death's Wail
6 decks
-
4
Exdeath, Void Warlock // Neo Exdeath, Dimension's End
5 decks
-
5
Coram, the Undertaker
4 decks
-
6
The Mimeoplasm
4 decks
-
7
Jarad, Golgari Lich Lord
2 decks
-
8
Ziatora, the Incinerator
2 decks
-
9
Athreos, God of Passage
1 decks
-
10
Eddie Brock // Venom, Lethal Protector
1 decks
Card text
Mortivore
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
* / *
Commander Anthology Volume II (CM2)
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Rare
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Illustrated by Anthony S. Waters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.