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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Mortuary Mire
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
3%
Live Inclusion
Times Brought
1873
Decks Running
855
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=302
10%
T1
7%
T2
11%
T3
13%
T4
13%
T5
40%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
14
Cast same turn as drawn
41%
The "good card" funnel
1886 brought · 751 playersBrought to game
1886
Ever drawn
449
Reached battlefield
302
Still on board at game end
279
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 23% of the time (n=269) , vs 21% when it never left the library (n=1160).
When players drew this card but left it in hand, they won 30% (n=131).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -2.9pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
531 instances3.6%
Library
52.5%
Battlefield
20.7%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
138 decks
-
2
Wilhelt, the Rotcleaver
33 decks
-
3
Nalia de'Arnise
26 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
22 decks
-
5
Marrow-Gnawer
16 decks
-
6
Prosper, Tome-Bound
16 decks
-
7
Otrimi, the Ever-Playful
13 decks
-
8
Doctor Doom, King of Latveria
12 decks
-
9
Tergrid, God of Fright // Tergrid's Lantern
12 decks
-
10
Anje Falkenrath
11 decks
Card text
Mortuary Mire
Land
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by James Paick
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.