Live Play Data
Mu Yanling, Wind Rider
0%
Live Inclusion
Times Brought
193
Decks Running
89
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=34
0%
T1
0%
T2
6%
T3
26%
T4
15%
T5
38%
T6-9
15%
T10+
Median
6.0
P25
4
· P75
9
· max
16
On curve
32%
(9 / 34 cast on T4)
Cast same turn as drawn
15%
The "good card" funnel
193 brought · 88 playersBrought to game
193
Ever drawn
45
Reached battlefield
30
Still on board at game end
22
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 38% of the time (n=29) , vs 21% when it never left the library (n=131).
When players drew this card but left it in hand, they won 10% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.1pp; 95% confidence interval -1.3pp to +33.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances44.0%
Battlefield
26.0%
Graveyard
4.0%
Exile
26.0%
Hand
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
13 decks
-
2
Miles "Tails" Prower
11 decks
-
3
Edward Kenway
10 decks
-
4
Captain America, Living Legend
6 decks
-
5
Kotori, Pilot Prodigy
5 decks
-
6
Cynette, Jelly Drover
4 decks
-
7
Mendicant Core, Guidelight
3 decks
-
8
Cosima, God of the Voyage // The Omenkeel
2 decks
-
9
Gran-Gran
2 decks
-
10
Kykar, Wind's Fury
2 decks
Card text
Mu Yanling, Wind Rider
Legendary Creature — Human Wizard Pilot
When Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
2 / 4
Aetherdrift (DFT)
·
Mythic
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.