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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Multiversal Incursion
1%
Live Inclusion
Times Brought
350
Decks Running
155
Median Cast Turn
8.0
Drawn → Played
41%
Format
First-cast turn
n=36
0%
T1
3%
T2
0%
T3
3%
T4
3%
T5
67%
T6-9
25%
T10+
Median
8.0
P25
7
· P75
10
· max
13
On curve
33%
(5 / 36 cast on T7)
Cast same turn as drawn
37%
The "good card" funnel
350 brought · 136 playersBrought to game
350
Ever drawn
87
Reached battlefield
36
Still on board at game end
4
≥ -1.3pp
Players who cast this card win 37% of the time (n=33) , vs 22% when it never left the library (n=219).
When players drew this card but left it in hand, they won 17% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval -1.3pp to +31.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances2.1%
Library
4.2%
Battlefield
42.1%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
21 decks
-
2
Captain America, Team Leader
16 decks
-
3
Doctor Doom, King of Latveria
9 decks
-
4
Tony Stark // The Invincible Iron Man
8 decks
-
5
Thanos, the Mad Titan
7 decks
-
6
Bruce Banner // The Incredible Hulk
6 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
8
Director Nick Fury
3 decks
-
9
Kang Prime
3 decks
-
10
Norman Osborn // Green Goblin
3 decks
Card text
Multiversal Incursion
Sorcery
For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.