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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Multiversal Recruitment
1%
Live Inclusion
Times Brought
511
Decks Running
178
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=79
3%
T1
0%
T2
4%
T3
11%
T4
14%
T5
51%
T6-9
18%
T10+
Median
6
P25
5
· P75
9
· max
16
On curve
18%
(9 / 79 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
511 brought · 165 playersBrought to game
511
Ever drawn
130
Reached battlefield
79
Still on board at game end
12
≥ +1.5pp
Players who cast this card win 36% of the time (n=76) , vs 23% when it never left the library (n=310).
When players drew this card but left it in hand, they won 27% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.7pp; 95% confidence interval +1.5pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
155 instances3.2%
Library
7.7%
Battlefield
56.8%
Graveyard
12.9%
Exile
Commanders that played this card
in tracked games-
1
Homer, the Hermit
23 decks
-
2
Y'shtola, Night's Blessed
22 decks
-
3
The Fantastic Four
9 decks
-
4
Loki, the Deceiver
7 decks
-
5
Council of Reeds
6 decks
-
6
Lord of the Nazgûl
6 decks
-
7
Doctor Doom, King of Latveria
5 decks
-
8
Rootha, Mastering the Moment
5 decks
-
9
Adrix and Nev, Twincasters
3 decks
-
10
Itazura, Lingering Wick
3 decks
Card text
Multiversal Recruitment
Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Thomas Chamberlain-Keen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.