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Part of Marvel Super Heroes
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Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Murdock's Crusade
0%
Live Inclusion
Times Brought
125
Decks Running
48
Median Cast Turn
—
Drawn → Played
56%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
125 brought · 54 playersBrought to game
125
Ever drawn
32
Reached battlefield
18
Still on board at game end
0
Final zone distribution
34 instances5.9%
Library
44.1%
Graveyard
5.9%
Exile
44.1%
Hand
Commanders that played this card
in tracked games-
1
Daredevil, Man Without Fear
9 decks
-
2
The Second Doctor
7 decks
-
3
Vislor Turlough
6 decks
-
4
Captain America, Team Leader
3 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
6
Black Panther, Claws of Bast
2 decks
-
7
Captain America, Living Legend
2 decks
-
8
Dark Leo & Shredder
2 decks
-
9
Mabel, Valley Hero
2 decks
-
10
Storm, Windrider
2 decks
Card text
Murdock's Crusade
Sorcery
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Gal Or
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.