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Part of Commander Masters
·
Creature — Human Wizard
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Murmuring Mystic
1%
Live Inclusion
Times Brought
475
Decks Running
210
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=75
0%
T1
1%
T2
7%
T3
9%
T4
16%
T5
49%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
18
On curve
17%
(7 / 75 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
475 brought · 188 playersBrought to game
475
Ever drawn
128
Reached battlefield
75
Still on board at game end
39
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 33% of the time (n=73) , vs 20% when it never left the library (n=290).
When players drew this card but left it in hand, they won 32% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.8pp; 95% confidence interval +1.5pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
142 instances3.5%
Library
27.5%
Battlefield
35.2%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
14 decks
-
2
Stella Lee, Wild Card
11 decks
-
3
Magnus the Red
10 decks
-
4
Orvar, the All-Form
10 decks
-
5
Riku of Many Paths
8 decks
-
6
Baral, Chief of Compliance
7 decks
-
7
Kalamax, the Stormsire
7 decks
-
8
Talrand, Sky Summoner
7 decks
-
9
Choco, Seeker of Paradise
5 decks
-
10
Loki, Lord of Misrule
5 decks
Card text
Murmuring Mystic
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
Outlaws of Thunder Junction Commander (OTC)
·
Common
·
Illustrated by Mark Winters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.