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Part of Commander Masters
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Creature — Human Wizard
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Murmuring Mystic
1%
Live Inclusion
Times Brought
715
Decks Running
311
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=105
0%
T1
2%
T2
5%
T3
10%
T4
14%
T5
54%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
18
On curve
16%
(10 / 105 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
715 brought · 285 playersBrought to game
715
Ever drawn
195
Reached battlefield
105
Still on board at game end
58
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 33% of the time (n=97) , vs 21% when it never left the library (n=437).
When players drew this card but left it in hand, they won 29% (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval +2.1pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
217 instances4.1%
Library
26.7%
Battlefield
32.3%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Stella Lee, Wild Card
21 decks
-
2
Eluge, the Shoreless Sea
20 decks
-
3
Magnus the Red
16 decks
-
4
Talrand, Sky Summoner
13 decks
-
5
Riku of Many Paths
12 decks
-
6
Kalamax, the Stormsire
11 decks
-
7
Orvar, the All-Form
11 decks
-
8
Baral, Chief of Compliance
10 decks
-
9
Zethi, Arcane Blademaster
8 decks
-
10
Minn, Wily Illusionist
7 decks
Card text
Murmuring Mystic
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
Outlaws of Thunder Junction Commander (OTC)
·
Common
·
Illustrated by Mark Winters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.