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Part of Commander Masters
·
Creature — Human Wizard
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Murmuring Mystic
1%
Decklist Inclusion
Times Brought
238
Decks Running
119
In Decks
944
Decklist Inclusion
1%
Format
Card text
Murmuring Mystic
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
Outlaws of Thunder Junction Commander (OTC)
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Common
·
Illustrated by Mark Winters
Final zone distribution
75 instances5.3%
Library
32.0%
Battlefield
25.3%
Graveyard
1.3%
Exile
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
8 decks
-
2
Stella Lee, Wild Card
8 decks
-
3
Magnus the Red
7 decks
-
4
Baral, Chief of Compliance
4 decks
-
5
Kalamax, the Stormsire
4 decks
-
6
Minn, Wily Illusionist
4 decks
-
7
Quandrix, the Proof
4 decks
-
8
Gale, Waterdeep Prodigy
3 decks
-
9
Loki, Lord of Misrule
3 decks
-
10
Orvar, the All-Form
3 decks
The "good card" funnel
238 brought · 111 playersBrought to game
238
Ever drawn
70
Reached battlefield
41
Still on board at game end
24
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 37% of the time (n=38) , vs 16% when it never left the library (n=144).
When players drew this card but left it in hand, they won 26% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.6pp; 95% confidence interval +4.7pp to +36.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
2%
T2
10%
T3
5%
T4
17%
T5
46%
T6-9
20%
T10+
Median
6
P25
5
· P75
9
· max
18
On curve
17%
(2 / 41 cast on T4)
Cast same turn as drawn
32%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.