collections_bookmark Part of Modern Horizons 3
Mutated Cultist card art
Card Preview

Mutated Cultist

{2} {B} · Creature — Eldrazi Horror · Modern Horizons 3 Commander (M3C)
Times Brought
180
Decks Running
78
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mutated Cultist card

Mutated Cultist

{2} {B}
Creature — Eldrazi Horror
Devoid (This card has no color.) When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs {1} less to cast for each counter removed this way. Deathtouch
1 / 3
Modern Horizons 3 Commander (M3C) · Rare · Illustrated by Dave Kendall

Final zone distribution

39 instances
2.6%
Library
25.6%
Battlefield
38.5%
Graveyard
7.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

180 brought · 79 players
Brought to game
180
Ever drawn
35
Reached battlefield
24
Still on board at game end
10

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.4pp

Players who cast this card win 31% of the time (n=16) , vs 24% when it never left the library (n=105).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval -5.4pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
8%
T3
17%
T4
25%
T5
38%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 8 · max 10
On curve 8% (2 / 24 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.