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Part of Commander Legends: Battle for Baldur's Gate
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#17 in Colorless Commander Staples
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: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Live Play Data
Mutavault
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
1169
Decks Running
501
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=177
11%
T1
10%
T2
14%
T3
15%
T4
12%
T5
33%
T6-9
5%
T10+
Median
5
P25
3
· P75
6
· max
15
Cast same turn as drawn
50%
The "good card" funnel
1170 brought · 451 playersBrought to game
1170
Ever drawn
240
Reached battlefield
177
Still on board at game end
152
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.1pp
Players who cast this card win 21% of the time (n=167) , vs 29% when it never left the library (n=776).
When players drew this card but left it in hand, they won 16% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.6pp; 95% confidence interval -14.1pp to -1.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
276 instances2.5%
Library
55.1%
Battlefield
19.6%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Magda, Brazen Outlaw
33 decks
-
2
Uugguu, the Omniplasm
26 decks
-
3
Nalia de'Arnise
23 decks
-
4
Giada, Font of Hope
14 decks
-
5
The Ur-Dragon
14 decks
-
6
Blech, Loafing Pest
12 decks
-
7
Voja, Jaws of the Conclave
11 decks
-
8
Arixmethes, Slumbering Isle
10 decks
-
9
Krenko, Mob Boss
10 decks
-
10
Morophon, the Boundless
10 decks
Card text
Mutavault
Land
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Fred Fields
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.