Muxus, Goblin Grandee card art
Card Preview

Muxus, Goblin Grandee

{4} {R} {R} · Legendary Creature — Goblin Noble · Jumpstart (JMP)
0%
Decklist Inclusion
Times Brought
203
Decks Running
99
In Decks
618
Decklist Inclusion
0%
Format
Card text
Muxus, Goblin Grandee card

Muxus, Goblin Grandee

{4} {R} {R}
Legendary Creature — Goblin Noble
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4 / 4
Jumpstart (JMP) · Rare · Illustrated by Dmitry Burmak

Final zone distribution

61 instances
4.9%
Library
32.8%
Battlefield
29.5%
Graveyard
13.1%
Exile

The "good card" funnel

203 brought · 94 players
Brought to game
203
Ever drawn
50
Reached battlefield
36
Still on board at game end
20

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.9pp

Players who cast this card win 42% of the time (n=33) , vs 25% when it never left the library (n=124).

Observed gap +17.0pp; 95% confidence interval +0.9pp to +33.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
3%
T2
3%
T3
6%
T4
19%
T5
67%
T6-9
3%
T10+
Median 6.0 P25 5 · P75 8 · max 10
On curve 53% (8 / 36 cast on T6) Cast same turn as drawn 39%
36 of 100 times cast 36%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.