Card Preview
Myrel, Shield of Argive
1%
Decklist Inclusion
Times Brought
395
Decks Running
200
In Decks
1206
Decklist Inclusion
1%
Format
Card text
Myrel, Shield of Argive
Legendary Creature — Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3 / 4
The Brothers' War (BRO)
·
Mythic
·
Illustrated by Ryan Pancoast
Final zone distribution
102 instances1.0%
Library
32.4%
Battlefield
24.5%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
21 decks
-
2
Caesar, Legion's Emperor
18 decks
-
3
Darien, King of Kjeldor
12 decks
-
4
Myrel, Shield of Argive
10 decks
-
5
Winota, Joiner of Forces
10 decks
-
6
Baylen, the Haymaker
9 decks
-
7
Commander Mustard
6 decks
-
8
Marneus Calgar
6 decks
-
9
Éowyn, Shieldmaiden
4 decks
-
10
Arabella, Abandoned Doll
3 decks
The "good card" funnel
395 brought · 175 playersBrought to game
395
Ever drawn
85
Reached battlefield
58
Still on board at game end
33
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 39% of the time (n=52) , vs 20% when it never left the library (n=261).
When players drew this card but left it in hand, they won 22% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.0pp; 95% confidence interval +5.9pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
0%
T1
5%
T2
16%
T3
26%
T4
16%
T5
33%
T6-9
5%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
47%
(15 / 58 cast on T4)
Cast same turn as drawn
29%
58 of 100 times cast
57%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.