Card Preview
Myrel, Shield of Argive
1%
Decklist Inclusion
Times Brought
203
Decks Running
94
In Decks
818
Decklist Inclusion
1%
Format
Final zone distribution
51 instances2.0%
Library
27.5%
Battlefield
25.5%
Graveyard
13.7%
Exile
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
12 decks
-
2
Baylen, the Haymaker
9 decks
-
3
Caesar, Legion's Emperor
8 decks
-
4
Darien, King of Kjeldor
7 decks
-
5
Arabella, Abandoned Doll
3 decks
-
6
Commander Mustard
3 decks
-
7
Éowyn, Shieldmaiden
3 decks
-
8
Black Panther, Wakandan King
2 decks
-
9
Iroas, God of Victory
2 decks
-
10
Jodah, the Unifier
2 decks
The "good card" funnel
203 brought · 79 playersBrought to game
203
Ever drawn
46
Reached battlefield
31
Still on board at game end
14
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 35% of the time (n=31) , vs 23% when it never left the library (n=145).
When players drew this card but left it in hand, they won 22% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.6pp; 95% confidence interval -4.8pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
10%
T2
10%
T3
23%
T4
16%
T5
39%
T6-9
3%
T10+
Median
5
P25
4
· P75
6
· max
12
On curve
42%
(7 / 31 cast on T4)
Cast same turn as drawn
31%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.