Live Play Data
Myrel, Shield of Argive
2%
Live Inclusion
Times Brought
1357
Decks Running
523
Median Cast Turn
5.0
Drawn → Played
63%
Format
First-cast turn
n=270
0%
T1
6%
T2
14%
T3
28%
T4
13%
T5
33%
T6-9
5%
T10+
Median
5.0
P25
4
· P75
6
· max
13
On curve
49%
(76 / 270 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
1358 brought · 461 playersBrought to game
1358
Ever drawn
305
Reached battlefield
193
Still on board at game end
104
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 36% of the time (n=176) , vs 27% when it never left the library (n=902).
When players drew this card but left it in hand, they won 22% (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +1.6pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
325 instances3.4%
Library
32.0%
Battlefield
28.6%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
58 decks
-
2
Isshin, Two Heavens as One
49 decks
-
3
Winota, Joiner of Forces
31 decks
-
4
Darien, King of Kjeldor
27 decks
-
5
Baylen, the Haymaker
16 decks
-
6
Marneus Calgar
14 decks
-
7
Commander Mustard
12 decks
-
8
Zurgo Stormrender
12 decks
-
9
Bard, King of Dale
10 decks
-
10
Éowyn, Shieldmaiden
9 decks
Card text
Myrel, Shield of Argive
Legendary Creature — Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3 / 4
The Brothers' War (BRO)
·
Mythic
·
Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.