Myrel, Shield of Argive card art
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Myrel, Shield of Argive

{3} {W} · Legendary Creature — Human Soldier · The Brothers' War (BRO)
Times Brought
646
Decks Running
347
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Myrel, Shield of Argive card

Myrel, Shield of Argive

{3} {W}
Legendary Creature — Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3 / 4
The Brothers' War (BRO) · Mythic · Illustrated by Ryan Pancoast

Final zone distribution

133 instances
1.5%
Library
43.6%
Battlefield
18.8%
Graveyard
3.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

646 brought · 302 players
Brought to game
646
Ever drawn
129
Reached battlefield
82
Still on board at game end
58

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.7pp

Players who cast this card win 26% of the time (n=70) , vs 25% when it never left the library (n=400).

When players drew this card but left it in hand, they won 33% (n=41).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.7pp; 95% confidence interval -5.7pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=117
0%
T1
4%
T2
18%
T3
26%
T4
14%
T5
34%
T6-9
4%
T10+
Median 5 P25 4 · P75 6 · max 14
On curve 48% (30 / 117 cast on T4) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.