Mystic Remora
Mystic Remora appears in 11% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 4.0 and 71% of drawn copies reaching the battlefield.
Mystic Remora sits in 11% of the 4568 distinct Commander decks that have played a tracked game on Playgroup Live. That figure is drawn from 488 decks across 793 games, representing one of the most-played blue enchantments in the dataset.
The cast funnel tells the Remora story clearly. Of 894 copies brought to games, 244 were drawn and 174 were cast. The 71% draw-to-play rate reflects both how eagerly players commit to the cumulative upkeep and how often late draws go uncast before the game ends. Median first cast lands on turn 4.0, with a mode of turn 1, confirming that when players open with it, they play it immediately.
Battlefield stickiness of 25% is low by artifact standards, but that is by design. Cumulative upkeep means Remora is intended to be sacrificed once the tax becomes prohibitive. The graveyard is the expected final destination, and the stat reflects that reality rather than any weakness. Mystic Remora is banned in Pauper Commander but legal and unrestricted in multiplayer Commander.
- 11% of tracked Commander decks include Mystic Remora
- T4.0 median first-cast turn, with a mode of turn 1 for opening-hand copies
- 71% of drawn Remoras reach the battlefield before the game ends
- 25% battlefield stickiness, low by design due to cumulative upkeep
- 335 unique players have brought Mystic Remora to a tracked game, a well-spread sample
First-cast turn
n=174The "good card" funnel
894 brought · 335 playersOf 894 Mystic Remoras brought to games, 244 were drawn, 174 were cast, and a 25% stickiness rate reflects the card's cumulative upkeep design rather than removal pressure.
Players who cast this card win 29% of the time (n=168) , vs 26% when it never left the library (n=577).
When players drew this card but left it in hand, they won 38% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.2pp; 95% confidence interval -3.9pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
275 instancesMost Mystic Remoras end in the graveyard rather than the library, a deliberate outcome of cumulative upkeep. Players cast it, extract value, and sacrifice it on their own terms.
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
10 decks
-
2
Urza, Lord High Artificer
10 decks
-
3
Y'shtola, Night's Blessed
10 decks
-
4
Kenrith, the Returned King
9 decks
-
5
Oloro, Ageless Ascetic
9 decks
-
6
Avatar Aang // Aang, Master of Elements
7 decks
-
7
Vivi Ornitier
7 decks
-
8
Atraxa, Praetors' Voice
6 decks
-
9
Grand Arbiter Augustin IV
6 decks
-
10
Yuriko, the Tiger's Shadow
6 decks
The commander list skews heavily toward blue-heavy and artifact-focused shells, with no single commander dominating. Remora slots into any strategy that wants free card draw against spell-heavy opponents.