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Part of Murders at Karlov Manor
Live Play Data
Mystic Sanctuary
Land — Island
·
Secrets of Strixhaven Commander (SOC)
9%
Live Inclusion
Times Brought
4783
Decks Running
2228
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=947
9%
T1
5%
T2
10%
T3
11%
T4
14%
T5
41%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
20
Cast same turn as drawn
42%
The "good card" funnel
4786 brought · 1636 playersBrought to game
4786
Ever drawn
1412
Reached battlefield
947
Still on board at game end
858
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.2pp
Players who cast this card win 32% of the time (n=874) , vs 22% when it never left the library (n=2837).
When players drew this card but left it in hand, they won 41% (n=407).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval +7.2pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1565 instances3.6%
Library
54.8%
Battlefield
14.5%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
121 decks
-
2
Vivi Ornitier
65 decks
-
3
Orvar, the All-Form
44 decks
-
4
Vnwxt, Verbose Host
40 decks
-
5
Alela, Cunning Conqueror
39 decks
-
6
Eluge, the Shoreless Sea
39 decks
-
7
The Mindskinner
39 decks
-
8
Yuriko, the Tiger's Shadow
33 decks
-
9
Prismari, the Inspiration
32 decks
-
10
Urza, Lord High Artificer
32 decks
Card text
Mystic Sanctuary
Land — Island
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Secrets of Strixhaven Commander (SOC)
·
Common
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.