Mystic Sanctuary
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
69 instancesCommanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
23 decks
-
2
Alela, Cunning Conqueror
5 decks
-
3
Quandrix, the Proof
5 decks
-
4
Vnwxt, Verbose Host
5 decks
-
5
Aesi, Tyrant of Gyre Strait
4 decks
-
6
Hope Estheim
3 decks
-
7
Lord of the Nazgûl
3 decks
-
8
Mirko, Obsessive Theorist
3 decks
-
9
Orvar, the All-Form
3 decks
-
10
Prismari, the Inspiration
3 decks
The "good card" funnel
272 brought · 131 playersOnce cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=45) , vs 22% when it never left the library (n=182).
When players drew this card but left it in hand, they won 29% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.6pp; 95% confidence interval -6.3pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45Full analysis unlocks as more games are tracked. Stats refresh nightly.