Mystic Sanctuary
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mystic Sanctuary
Final zone distribution
767 instancesCommanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
97 decks
-
2
Vivi Ornitier
49 decks
-
3
Yuriko, the Tiger's Shadow
35 decks
-
4
Eluge, the Shoreless Sea
27 decks
-
5
Orvar, the All-Form
26 decks
-
6
Lord of the Nazgûl
22 decks
-
7
Aesi, Tyrant of Gyre Strait
21 decks
-
8
The Mindskinner
21 decks
-
9
Urza, Lord High Artificer
18 decks
-
10
Vnwxt, Verbose Host
18 decks
The "good card" funnel
2824 brought · 1088 playersOnce cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=426) , vs 24% when it never left the library (n=1539).
When players drew this card but left it in hand, they won 31% (n=136).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -1.0pp to +4.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.