Mystic Sanctuary
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mystic Sanctuary
Final zone distribution
321 instancesCommanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
53 decks
-
2
Vivi Ornitier
23 decks
-
3
Yuriko, the Tiger's Shadow
14 decks
-
4
Orvar, the All-Form
10 decks
-
5
Prismari, the Inspiration
9 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
9 decks
-
7
The Mindskinner
8 decks
-
8
Vnwxt, Verbose Host
8 decks
-
9
Aesi, Tyrant of Gyre Strait
7 decks
-
10
Alela, Cunning Conqueror
7 decks
The "good card" funnel
1145 brought · 478 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=183) , vs 23% when it never left the library (n=684).
When players drew this card but left it in hand, they won 35% (n=64) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.2pp; 95% confidence interval -3.8pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=213Full analysis unlocks as more games are tracked. Stats refresh nightly.