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Mystic Sanctuary card art
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Mystic Sanctuary

Land — Island · Secrets of Strixhaven Commander (SOC)
Times Brought
1140
Decks Running
566
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mystic Sanctuary card

Mystic Sanctuary

Land — Island
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Secrets of Strixhaven Commander (SOC) · Common · Illustrated by Randy Vargas

Final zone distribution

321 instances
2.8%
Library
59.5%
Battlefield
11.2%
Graveyard
6.5%
Exile

The "good card" funnel

1145 brought · 478 players
Brought to game
1145
Ever drawn
292
Reached battlefield
213
Still on board at game end
191

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.8pp

Players who cast this card win 23% of the time (n=183) , vs 23% when it never left the library (n=684).

When players drew this card but left it in hand, they won 35% (n=64) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.2pp; 95% confidence interval -3.8pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=213
14%
T1
7%
T2
14%
T3
9%
T4
17%
T5
31%
T6-9
8%
T10+
Median 5 P25 3 · P75 7 · max 14
Cast same turn as drawn 51%
1569 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.