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Part of Duskmourn: House of Horror
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Legendary Creature — Rat Ninja Wizard
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Duskmourn: House of Horror (DSK)
Card Preview
Nashi, Searcher in the Dark
0%
Decklist Inclusion
Times Brought
85
Decks Running
40
In Decks
183
Decklist Inclusion
0%
Format
Card text
Nashi, Searcher in the Dark
Legendary Creature — Rat Ninja Wizard
Menace
Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
2 / 2
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Johan Grenier
Final zone distribution
30 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
9 decks
-
2
Marina Vendrell
5 decks
-
3
Wick, the Whorled Mind
5 decks
-
4
Vren, the Relentless
4 decks
-
5
Jin Sakai, Ghost of Tsushima
2 decks
-
6
Jodah, the Unifier
2 decks
-
7
Satoru Umezawa
2 decks
-
8
Splinter, Radical Rat
2 decks
-
9
Aminatou, Veil Piercer
1 decks
-
10
Basim Ibn Ishaq
1 decks
The "good card" funnel
85 brought · 38 playersBrought to game
85
Ever drawn
26
Reached battlefield
21
Still on board at game end
12
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.6pp
Players who cast this card win 30% of the time (n=19) , vs 14% when it never left the library (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.6pp; 95% confidence interval -6.6pp to +39.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
41%
T2
7%
T3
11%
T4
7%
T5
22%
T6-9
11%
T10+
Median
4
P25
2
· P75
6
· max
13
On curve
41%
(11 / 27 cast on T2)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.