Nature's Claim
6% of tracked Commander decks run Nature's Claim. When drawn, 64% of copies reach the stack, with a median first-cast turn of 6.0.
Nature's Claim is one of green's most efficient reactive pieces: a single {G} to destroy any artifact or enchantment, with a minor 4-life rider to sweeten the deal for its target's controller. Across 1023 tracked multiplayer Commander games on Playgroup Live, it appears in 6% of decks in the dataset, present in 572 of the 8985 distinct tracked decks.
As a situational instant, its journey from hand to stack depends entirely on the game state. 64% of drawn copies were cast before the game ended, landing on the stack at a median turn of 6.0. That moderate cast rate is consistent with a card players hold until the right target appears. Across 475 unique players contributing data, the heaviest single contributor accounts for just 5% of all instances, which gives the dataset a reasonably broad base.
Nature's Claim is legal in Commander, Legacy, Modern, Pauper, Vintage, and most other major formats. Its pauper legality and one-mana cost make it a format staple wherever artifact and enchantment hate is at a premium. In Commander specifically, the 4-life gift to the opponent is a calculated concession that lets the effect cost just one mana.
- 6% of tracked Commander decks include Nature's Claim
- 20% draw rate across tracked games, normal for a 100-card singleton
- 64% of drawn copies were cast before the game ended
- T6.0 median first-cast turn
- 475 distinct players have brought this card to a tracked game
- 134 total casts recorded in the dataset
First-cast turn
n=134The "good card" funnel
1063 brought · 475 playersOf 1063 copies brought to games, 210 were drawn, 134 of those were cast, and nearly all resolved copies moved directly to the graveyard as expected for a one-shot instant.
Players who cast this card win 29% of the time (n=122) , vs 27% when it never left the library (n=709).
When players drew this card but left it in hand, they won 34% (n=66) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.4pp; 95% confidence interval -6.6pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
244 instancesThe vast majority of Nature's Claim instances finish in the graveyard after resolving, with most copies that never leave the library simply never being drawn in a 100-card singleton deck.
Commanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
20 decks
-
2
The Unbeatable Squirrel Girl
17 decks
-
3
Ms. Bumbleflower
16 decks
-
4
Ygra, Eater of All
14 decks
-
5
Kibo, Uktabi Prince
9 decks
-
6
Shroofus Sproutsire
8 decks
-
7
Beorn the Fierce
7 decks
-
8
Blor the Impervious
7 decks
-
9
Lathril, Blade of the Elves
7 decks
-
10
The Cabbage Merchant
7 decks
The commander distribution is spread across many green and multicolor commanders with no single pairing dominating, consistent with Nature's Claim filling a generic removal slot rather than enabling a specific synergy.