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Part of Commander Legends: Battle for Baldur's Gate
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Artifact — Vehicle
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Nautiloid Ship
0%
Live Inclusion
Times Brought
542
Decks Running
258
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=94
0%
T1
0%
T2
9%
T3
11%
T4
7%
T5
56%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
19%
(10 / 94 cast on T4)
Cast same turn as drawn
45%
The "good card" funnel
542 brought · 235 playersBrought to game
542
Ever drawn
137
Reached battlefield
94
Still on board at game end
59
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 30% of the time (n=92) , vs 26% when it never left the library (n=342).
When players drew this card but left it in hand, they won 21% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -4.9pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
152 instances1.3%
Library
38.8%
Battlefield
25.0%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
40 decks
-
2
Edward Kenway
33 decks
-
3
Shorikai, Genesis Engine
32 decks
-
4
Dr. Eggman
30 decks
-
5
Greasefang, Okiba Boss
15 decks
-
6
Dionus, Elvish Archdruid
12 decks
-
7
Balthier and Fran
8 decks
-
8
Kotori, Pilot Prodigy
5 decks
-
9
Setzer, Wandering Gambler
5 decks
-
10
Aloy, Savior of Meridian
4 decks
Card text
Nautiloid Ship
Artifact — Vehicle
Flying
When this Vehicle enters, exile target player's graveyard.
Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control.
Crew 3
5 / 5
Commander Legends: Battle for Baldur's Gate (CLB)
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Mythic
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Illustrated by Daniel Ljunggren
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.