collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Nautiloid Ship card art
Card Preview

Nautiloid Ship

{4} · Artifact — Vehicle · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Decklist Inclusion
Times Brought
200
Decks Running
106
In Decks
664
Decklist Inclusion
1%
Format
Card text
Nautiloid Ship card

Nautiloid Ship

{4}
Artifact — Vehicle
Flying When this Vehicle enters, exile target player's graveyard. Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control. Crew 3
5 / 5
Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Daniel Ljunggren

Final zone distribution

58 instances
3.4%
Library
36.2%
Battlefield
25.9%
Graveyard
17.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

200 brought · 103 players
Brought to game
200
Ever drawn
54
Reached battlefield
40
Still on board at game end
21

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.9pp

Players who cast this card win 28% of the time (n=39) , vs 27% when it never left the library (n=124).

Observed gap +0.9pp; 95% confidence interval -13.9pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
0%
T1
0%
T2
3%
T3
13%
T4
15%
T5
53%
T6-9
18%
T10+
Median 7.0 P25 5 · P75 8 · max 12
On curve 15% (5 / 40 cast on T4) Cast same turn as drawn 41%
40 of 100 times cast 40%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.