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Part of Commander Legends: Battle for Baldur's Gate
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Artifact — Vehicle
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Nautiloid Ship
Times Brought
127
Decks Running
70
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Nautiloid Ship
Artifact — Vehicle
Flying
When this Vehicle enters, exile target player's graveyard.
Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control.
Crew 3
5 / 5
Commander Legends: Battle for Baldur's Gate (CLB)
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Mythic
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Illustrated by Daniel Ljunggren
Final zone distribution
32 instances40.6%
Battlefield
18.8%
Graveyard
40.6%
Hand
Commanders that played this card
in tracked games-
1
Edward Kenway
14 decks
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2
Bello, Bard of the Brambles
7 decks
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3
Shorikai, Genesis Engine
6 decks
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4
Dr. Eggman
4 decks
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5
Greasefang, Okiba Boss
4 decks
-
6
Aloy, Savior of Meridian
2 decks
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7
Dionus, Elvish Archdruid
2 decks
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8
Homer, the Hermit
2 decks
-
9
Mishra, Eminent One
2 decks
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10
Toph, the First Metalbender
2 decks
The "good card" funnel
127 brought · 68 playersBrought to game
127
Ever drawn
31
Reached battlefield
17
Still on board at game end
13
≥ -15.4pp
Players who cast this card win 30% of the time (n=15) , vs 31% when it never left the library (n=77).
Observed gap -1.5pp; 95% confidence interval -15.4pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.