collections_bookmark Part of Dominaria United
Naya Charm card art
Live Play Data

Naya Charm

{R} {G} {W} · Instant · Dominaria United Commander (DMC)
3%
Live Inclusion
Times Brought
362
Decks Running
173
Median Cast Turn
8
Drawn → Played
54%
Format

First-cast turn

n=45
0%
T1
0%
T2
4%
T3
2%
T4
9%
T5
49%
T6-9
36%
T10+
Median 8 P25 7 · P75 10 · max 15
On curve 4% (2 / 45 cast on T3) Cast same turn as drawn 24%

The "good card" funnel

372 brought · 173 players
Brought to game
372
Ever drawn
83
Reached battlefield
45
Still on board at game end
1
≥ +2.1pp

Players who cast this card win 41% of the time (n=41) , vs 25% when it never left the library (n=243).

When players drew this card but left it in hand, they won 21% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.2pp; 95% confidence interval +2.1pp to +30.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

91 instances
3.3%
Library
1.1%
Battlefield
53.8%
Graveyard
5.5%
Exile

Commanders that played this card

in tracked games
Card text
Naya Charm card

Naya Charm

{R} {G} {W}
Instant
Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.
Dominaria United Commander (DMC) · Uncommon · Illustrated by Jesper Ejsing

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.