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Part of Modern Horizons 3
·
Legendary Enchantment
·
Modern Horizons 3 (MH3)
Live Play Data
Necrodominance
1%
Live Inclusion
Times Brought
397
Decks Running
171
Median Cast Turn
5
Drawn → Played
45%
Format
First-cast turn
n=41
10%
T1
2%
T2
29%
T3
2%
T4
15%
T5
34%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
16
On curve
41%
(12 / 41 cast on T3)
Cast same turn as drawn
46%
The "good card" funnel
398 brought · 176 playersBrought to game
398
Ever drawn
91
Reached battlefield
41
Still on board at game end
21
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 38% of the time (n=32) , vs 21% when it never left the library (n=234).
When players drew this card but left it in hand, they won 31% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.5pp; 95% confidence interval -0.5pp to +33.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances3.3%
Library
17.4%
Battlefield
21.5%
Graveyard
25.6%
Exile
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
17 decks
-
2
Rograkh, Son of Rohgahh
15 decks
-
3
Dina, Soul Steeper
7 decks
-
4
Queza, Augur of Agonies
7 decks
-
5
Silas Renn, Seeker Adept
7 decks
-
6
Tergrid, God of Fright // Tergrid's Lantern
7 decks
-
7
Doctor Doom, Unrivaled
6 decks
-
8
Edgar Markov
5 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
5 decks
-
10
Tinybones, Bauble Burglar
5 decks
Card text
Necrodominance
Legendary Enchantment
Skip your draw step.
At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.
Your maximum hand size is five.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Modern Horizons 3 (MH3)
·
Mythic
·
Illustrated by Robin Olausson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.