Live Play Data
Necron Monolith
0%
Live Inclusion
Times Brought
185
Decks Running
103
Median Cast Turn
7.5
Drawn → Played
56%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
10%
T4
5%
T5
55%
T6-9
30%
T10+
Median
7.5
P25
6
· P75
10
· max
15
On curve
50%
(1 / 20 cast on T7)
The "good card" funnel
185 brought · 100 playersBrought to game
185
Ever drawn
36
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.9pp
Players who cast this card win 25% of the time (n=15) , vs 18% when it never left the library (n=115).
When players drew this card but left it in hand, they won 13% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -14.9pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances6.0%
Library
26.0%
Battlefield
30.0%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
59 decks
-
2
Imotekh the Stormlord
11 decks
-
3
Dionus, Elvish Archdruid
9 decks
-
4
Trazyn the Infinite
6 decks
-
5
Anrakyr the Traveller
4 decks
-
6
Dr. Eggman
4 decks
- 7 Adrestia 1 decks
-
8
Arcum Dagsson
1 decks
- 9 Graaz, Unstoppable Juggernaut 1 decks
-
10
Illuminor Szeras
1 decks
Card text
Necron Monolith
Artifact — Vehicle
Flying, indestructible
Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
7 / 7
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Anthony Devine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.