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Part of Outlaws of Thunder Junction
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Creature — Rat Warlock
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Nezumi Linkbreaker
0%
Live Inclusion
Times Brought
138
Decks Running
65
Median Cast Turn
3.0
Drawn → Played
69%
Format
First-cast turn
n=20
30%
T1
15%
T2
10%
T3
10%
T4
5%
T5
25%
T6-9
5%
T10+
Median
3.0
P25
1
· P75
6
· max
12
On curve
30%
(6 / 20 cast on T1)
Cast same turn as drawn
60%
The "good card" funnel
138 brought · 61 playersBrought to game
138
Ever drawn
29
Reached battlefield
20
Still on board at game end
4
Once cast, 20% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 25% of the time (n=18) , vs 11% when it never left the library (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval -6.7pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances12.5%
Battlefield
65.6%
Graveyard
3.1%
Exile
18.8%
Hand
Commanders that played this card
in tracked games-
1
Ashnod, Flesh Mechanist
13 decks
-
2
Laughing Jasper Flint
10 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
6 decks
-
4
Meren of Clan Nel Toth
4 decks
-
5
Wick, the Whorled Mind
4 decks
-
6
Marrow-Gnawer
3 decks
-
7
Teysa Karlov
3 decks
-
8
Ashcoat of the Shadow Swarm
2 decks
-
9
Shirei, Shizo's Caretaker
2 decks
-
10
Vial Smasher, Gleeful Grenadier
2 decks
Card text
Nezumi Linkbreaker
Creature — Rat Warlock
When this creature dies, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
1 / 1
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Miro Petrov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.