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Part of Fallout
·
Creature — Mutant Warrior
·
Fallout (PIP)
Live Play Data
Nightkin Ambusher
1%
Live Inclusion
Times Brought
260
Decks Running
144
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=37
0%
T1
0%
T2
8%
T3
16%
T4
19%
T5
46%
T6-9
11%
T10+
Median
6
P25
5
· P75
7
· max
10
On curve
24%
(6 / 37 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
260 brought · 141 playersBrought to game
260
Ever drawn
54
Reached battlefield
37
Still on board at game end
23
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 26% of the time (n=34) , vs 17% when it never left the library (n=151).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval -4.8pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances3.8%
Library
29.5%
Battlefield
50.0%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
131 decks
-
2
The Master, Transcendent
8 decks
-
3
Talion, the Kindly Lord
2 decks
-
4
Felix Five-Boots
1 decks
-
5
Satoru Umezawa
1 decks
-
6
Yuriko, the Tiger's Shadow
1 decks
Card text
Nightkin Ambusher
Creature — Mutant Warrior
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature enters, target player gets four rad counters.
This creature can't be blocked as long as defending player has a rad counter.
4 / 4
Fallout (PIP)
·
Uncommon
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.