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Part of Fallout
·
Creature — Mutant Warrior
·
Fallout (PIP)
Live Play Data
Nightkin Ambusher
1%
Live Inclusion
Times Brought
201
Decks Running
104
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=31
0%
T1
0%
T2
10%
T3
16%
T4
16%
T5
45%
T6-9
13%
T10+
Median
6
P25
4
· P75
7
· max
10
On curve
26%
(5 / 31 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
201 brought · 101 playersBrought to game
201
Ever drawn
44
Reached battlefield
31
Still on board at game end
18
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 30% of the time (n=29) , vs 16% when it never left the library (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval -2.1pp to +29.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances4.5%
Library
27.3%
Battlefield
51.5%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
97 decks
-
2
The Master, Transcendent
4 decks
-
3
Felix Five-Boots
1 decks
-
4
Satoru Umezawa
1 decks
-
5
Yuriko, the Tiger's Shadow
1 decks
Card text
Nightkin Ambusher
Creature — Mutant Warrior
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature enters, target player gets four rad counters.
This creature can't be blocked as long as defending player has a rad counter.
4 / 4
Fallout (PIP)
·
Uncommon
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.