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Nightkin Ambusher card art
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Nightkin Ambusher

{2} {U} {B} · Creature — Mutant Warrior · Fallout (PIP)
0%
Decklist Inclusion
Times Brought
137
Decks Running
70
In Decks
480
Decklist Inclusion
0%
Format
Card text
Nightkin Ambusher card

Nightkin Ambusher

{2} {U} {B}
Creature — Mutant Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a rad counter.
4 / 4
Fallout (PIP) · Uncommon · Illustrated by Antonio José Manzanedo

Final zone distribution

47 instances
4.3%
Library
25.5%
Battlefield
51.1%
Graveyard
6.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

137 brought · 67 players
Brought to game
137
Ever drawn
34
Reached battlefield
24
Still on board at game end
12

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.1pp

Players who cast this card win 23% of the time (n=22) , vs 15% when it never left the library (n=75).

Observed gap +7.7pp; 95% confidence interval -10.1pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
13%
T3
17%
T4
13%
T5
42%
T6-9
17%
T10+
Median 6.0 P25 4 · P75 8 · max 10
On curve 29% (4 / 24 cast on T4) Cast same turn as drawn 14%
24 of 100 times cast 24%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.