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Part of Duskmourn: House of Horror
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Creature — Elf Shaman
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Nightshade Harvester
0%
Decklist Inclusion
Times Brought
162
Decks Running
91
In Decks
589
Decklist Inclusion
0%
Format
Card text
Nightshade Harvester
Creature — Elf Shaman
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
2 / 2
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by PINDURSKI
Final zone distribution
48 instances2.1%
Library
33.3%
Battlefield
35.4%
Graveyard
2.1%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
72 decks
-
2
The Lord of Pain
8 decks
-
3
High Perfect Morcant
2 decks
-
4
Mogis, God of Slaughter
2 decks
-
5
Yurlok of Scorch Thrash
2 decks
-
6
Lathril, Blade of the Elves
1 decks
-
7
Maralen, Fae Ascendant
1 decks
-
8
Minthara, Merciless Soul
1 decks
-
9
Nekusar, the Mindrazer
1 decks
-
10
Winter, Misanthropic Guide
1 decks
The "good card" funnel
163 brought · 88 playersBrought to game
163
Ever drawn
43
Reached battlefield
28
Still on board at game end
16
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 29% of the time (n=26) , vs 20% when it never left the library (n=101).
When players drew this card but left it in hand, they won 33% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.3pp; 95% confidence interval -8.0pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
4%
T2
18%
T3
29%
T4
14%
T5
32%
T6-9
4%
T10+
Median
4.5
P25
4
· P75
6
· max
12
On curve
50%
(8 / 28 cast on T4)
Cast same turn as drawn
25%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.