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Part of Duskmourn: House of Horror
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Creature — Elf Shaman
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Nightshade Harvester
1%
Live Inclusion
Times Brought
319
Decks Running
167
Median Cast Turn
5.0
Drawn → Played
62%
Format
First-cast turn
n=48
0%
T1
6%
T2
15%
T3
23%
T4
15%
T5
35%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
44%
(11 / 48 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
320 brought · 158 playersBrought to game
320
Ever drawn
77
Reached battlefield
48
Still on board at game end
24
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.4pp
Players who cast this card win 20% of the time (n=46) , vs 23% when it never left the library (n=204).
When players drew this card but left it in hand, they won 26% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.6pp; 95% confidence interval -14.4pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances1.1%
Library
27.3%
Battlefield
40.9%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
131 decks
-
2
The Lord of Pain
12 decks
-
3
Ob Nixilis, Captive Kingpin
4 decks
-
4
High Perfect Morcant
2 decks
-
5
Lathril, Blade of the Elves
2 decks
-
6
Mogis, God of Slaughter
2 decks
-
7
Ob Nixilis, the Fallen
2 decks
-
8
Yurlok of Scorch Thrash
2 decks
-
9
Gideon the Oathless
1 decks
-
10
Kardur, Doomscourge
1 decks
Card text
Nightshade Harvester
Creature — Elf Shaman
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
2 / 2
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by PINDURSKI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.