Nissa, Ascended Animist card art
Live Play Data

Nissa, Ascended Animist

{3} {G} {G} {G/P} {G/P} · Legendary Planeswalker — Nissa · Phyrexia: All Will Be One (ONE)
1%
Live Inclusion
Times Brought
263
Decks Running
125
Median Cast Turn
8.0
Drawn → Played
58%
Format

First-cast turn

n=40
0%
T1
0%
T2
3%
T3
8%
T4
13%
T5
57%
T6-9
20%
T10+
Median 8.0 P25 7 · P75 9 · max 13
On curve 48% (9 / 40 cast on T7) Cast same turn as drawn 21%

The "good card" funnel

263 brought · 120 players
Brought to game
263
Ever drawn
69
Reached battlefield
40
Still on board at game end
24

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.8pp

Players who cast this card win 39% of the time (n=38) , vs 30% when it never left the library (n=163).

When players drew this card but left it in hand, they won 19% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.4pp; 95% confidence interval -7.8pp to +24.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

82 instances
29.3%
Battlefield
36.6%
Graveyard
2.4%
Exile
31.7%
Hand
Card text
Nissa, Ascended Animist card

Nissa, Ascended Animist

{3} {G} {G} {G/P} {G/P}
Legendary Planeswalker — Nissa
Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.) +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty. −1: Destroy target artifact or enchantment. −7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Loyalty 7
Phyrexia: All Will Be One (ONE) · Mythic · Illustrated by Chase Stone

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.