Live Play Data
Noise Marine
0%
Live Inclusion
Times Brought
158
Decks Running
81
Median Cast Turn
7.0
Drawn → Played
70%
Format
First-cast turn
n=30
0%
T1
0%
T2
3%
T3
7%
T4
20%
T5
60%
T6-9
10%
T10+
Median
7.0
P25
5
· P75
8
· max
18
On curve
30%
(6 / 30 cast on T5)
Cast same turn as drawn
38%
The "good card" funnel
158 brought · 78 playersBrought to game
158
Ever drawn
43
Reached battlefield
30
Still on board at game end
15
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 30% of the time (n=29) , vs 13% when it never left the library (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.5pp; 95% confidence interval -1.0pp to +34.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances8.9%
Library
33.3%
Battlefield
33.3%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
38 decks
-
2
Averna, the Chaos Bloom
13 decks
-
3
Be'lakor, the Dark Master
6 decks
-
4
Tannuk, Steadfast Second
5 decks
-
5
Radha, Heir to Keld
3 decks
-
6
Maelstrom Wanderer
2 decks
-
7
The War Doctor
2 decks
-
8
Yidris, Maelstrom Wielder
2 decks
-
9
Animar, Soul of Elements
1 decks
-
10
Arzakon
1 decks
Card text
Noise Marine
Creature — Astartes Warrior
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
3 / 2
Warhammer 40,000 Commander (40K)
·
Uncommon
·
Illustrated by Johan Grenier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.