Live Play Data
Northern Air Temple
1%
Live Inclusion
Times Brought
258
Decks Running
110
Median Cast Turn
6.0
Drawn → Played
89%
Format
First-cast turn
n=88
6%
T1
7%
T2
9%
T3
6%
T4
10%
T5
50%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
9
· max
13
On curve
6%
(5 / 88 cast on T1)
Cast same turn as drawn
49%
The "good card" funnel
261 brought · 102 playersBrought to game
261
Ever drawn
99
Reached battlefield
88
Still on board at game end
77
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +16.0pp
Players who cast this card win 43% of the time (n=79) , vs 15% when it never left the library (n=143).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.8pp; 95% confidence interval +16.0pp to +39.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
104 instances1.9%
Library
74.0%
Battlefield
15.4%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Go-Shintai of Life's Origin
54 decks
-
2
Hei Bai, Forest Guardian
39 decks
-
3
Avatar Aang // Aang, Master of Elements
6 decks
-
4
Abaddon the Despoiler
1 decks
-
5
Belbe, Corrupted Observer
1 decks
-
6
Blech, Loafing Pest
1 decks
-
7
Fire Lord Azula
1 decks
-
8
Ozai, the Phoenix King
1 decks
-
9
Runo Stromkirk // Krothuss, Lord of the Deep
1 decks
-
10
Tatsunari, Toad Rider
1 decks
Card text
Northern Air Temple
Legendary Enchantment — Shrine
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
Avatar: The Last Airbender (TLA)
·
Uncommon
·
Illustrated by Slawek Fedorczuk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.