auto_awesome
#22 in Blue Commander Staples
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Kindred Sorcery — Rogue
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Zendikar Rising Commander (ZNC)
Live Play Data
Notorious Throng
1%
Live Inclusion
Times Brought
174
Decks Running
99
Median Cast Turn
8
Drawn → Played
57%
Format
First-cast turn
n=33
3%
T1
3%
T2
3%
T3
0%
T4
9%
T5
55%
T6-9
27%
T10+
Median
8
P25
6
· P75
10
· max
13
On curve
9%
(0 / 33 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
174 brought · 93 playersBrought to game
174
Ever drawn
58
Reached battlefield
33
Still on board at game end
6
≥ +8.6pp
Players who cast this card win 49% of the time (n=28) , vs 21% when it never left the library (n=88).
When players drew this card but left it in hand, they won 8% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.9pp; 95% confidence interval +8.6pp to +47.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances6.5%
Library
9.7%
Battlefield
43.5%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Alela, Cunning Conqueror
34 decks
-
2
Anowon, the Ruin Thief
16 decks
-
3
Maralen, Fae Ascendant
9 decks
-
4
The Ur-Dragon
5 decks
-
5
Edric, Spymaster of Trest
4 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
4 decks
-
7
Alela, Artful Provocateur
3 decks
-
8
Galazeth Prismari
2 decks
-
9
Kamiz, Obscura Oculus
2 decks
-
10
Obyra, Dreaming Duelist
2 decks
Card text
Notorious Throng
Kindred Sorcery — Rogue
Prowl 
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Zendikar Rising Commander (ZNC)
·
Rare
·
Illustrated by Thomas Denmark
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.