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Part of Duskmourn: House of Horror
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Enchantment
·
Duskmourn: House of Horror (DSK)
Card Preview
Nowhere to Run
1%
Decklist Inclusion
Times Brought
173
Decks Running
90
In Decks
665
Decklist Inclusion
1%
Format
Card text
Nowhere to Run
Enchantment
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Duskmourn: House of Horror (DSK)
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Uncommon
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Illustrated by Jodie Muir
Final zone distribution
46 instances41.3%
Battlefield
23.9%
Graveyard
6.5%
Exile
28.3%
Hand
Commanders that played this card
in tracked games-
1
Fire Lord Azula
9 decks
-
2
Zenos yae Galvus // Shinryu, Transcendent Rival
6 decks
-
3
Killian, Decisive Mentor
4 decks
-
4
Baba Lysaga, Night Witch
3 decks
-
5
Gisa, the Hellraiser
3 decks
-
6
Toshiro Umezawa
3 decks
-
7
Zur, Eternal Schemer
3 decks
-
8
Alela, Cunning Conqueror
2 decks
-
9
Auntie Ool, Cursewretch
2 decks
-
10
Edea, Possessed Sorceress
2 decks
The "good card" funnel
173 brought · 83 playersBrought to game
173
Ever drawn
39
Reached battlefield
26
Still on board at game end
19
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.9pp
Players who cast this card win 22% of the time (n=24) , vs 20% when it never left the library (n=114).
Observed gap +2.2pp; 95% confidence interval -14.9pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
8%
T2
0%
T3
27%
T4
19%
T5
38%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
11
On curve
8%
(2 / 26 cast on T2)
Cast same turn as drawn
23%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.