collections_bookmark Part of Duskmourn: House of Horror
Nowhere to Run card art
Live Play Data

Nowhere to Run

{1} {B} · Enchantment · Duskmourn: House of Horror (DSK)
1%
Live Inclusion
Times Brought
339
Decks Running
175
Median Cast Turn
6.0
Drawn → Played
64%
Format

First-cast turn

n=54
0%
T1
6%
T2
6%
T3
19%
T4
19%
T5
44%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 8 · max 12
On curve 6% (3 / 54 cast on T2) Cast same turn as drawn 23%

The "good card" funnel

339 brought · 162 players
Brought to game
339
Ever drawn
84
Reached battlefield
54
Still on board at game end
42

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.8pp

Players who cast this card win 24% of the time (n=50) , vs 22% when it never left the library (n=209).

When players drew this card but left it in hand, they won 36% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.4pp; 95% confidence interval -9.8pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

95 instances
44.2%
Battlefield
22.1%
Graveyard
5.3%
Exile
28.4%
Hand
Card text
Nowhere to Run card

Nowhere to Run

{1} {B}
Enchantment
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Duskmourn: House of Horror (DSK) · Uncommon · Illustrated by Jodie Muir

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.