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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror (DSK)
Live Play Data
Nowhere to Run
1%
Live Inclusion
Times Brought
339
Decks Running
175
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=54
0%
T1
6%
T2
6%
T3
19%
T4
19%
T5
44%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
6%
(3 / 54 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
339 brought · 162 playersBrought to game
339
Ever drawn
84
Reached battlefield
54
Still on board at game end
42
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 24% of the time (n=50) , vs 22% when it never left the library (n=209).
When players drew this card but left it in hand, they won 36% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -9.8pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances44.2%
Battlefield
22.1%
Graveyard
5.3%
Exile
28.4%
Hand
Commanders that played this card
in tracked games-
1
Fire Lord Azula
21 decks
-
2
Zenos yae Galvus // Shinryu, Transcendent Rival
9 decks
-
3
Alela, Cunning Conqueror
7 decks
-
4
Killian, Decisive Mentor
7 decks
-
5
Massacre Girl, Known Killer
5 decks
-
6
Valgavoth, Harrower of Souls
5 decks
-
7
Baba Lysaga, Night Witch
4 decks
-
8
Edea, Possessed Sorceress
4 decks
-
9
Ghen, Arcanum Weaver
4 decks
-
10
Gisa, the Hellraiser
4 decks
Card text
Nowhere to Run
Enchantment
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Duskmourn: House of Horror (DSK)
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Uncommon
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Illustrated by Jodie Muir
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.