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Part of Fallout
·
Sorcery
·
Fallout (PIP)
Live Play Data
Nuclear Fallout
1%
Live Inclusion
Times Brought
606
Decks Running
291
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=74
0%
T1
0%
T2
5%
T3
5%
T4
15%
T5
59%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
8
· max
13
Cast same turn as drawn
24%
The "good card" funnel
606 brought · 269 playersBrought to game
606
Ever drawn
127
Reached battlefield
74
Still on board at game end
9
≥ +5.9pp
Players who cast this card win 36% of the time (n=69) , vs 19% when it never left the library (n=366).
When players drew this card but left it in hand, they won 23% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.5pp; 95% confidence interval +5.9pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
170 instances4.1%
Library
5.3%
Battlefield
59.4%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
182 decks
-
2
Valgavoth, Harrower of Souls
17 decks
-
3
The Ghoul, Gunslinger
13 decks
-
4
The Master, Transcendent
13 decks
-
5
Massacre Girl, Known Killer
6 decks
-
6
Talion, the Kindly Lord
4 decks
-
7
Atraxa, Praetors' Voice
3 decks
-
8
Sheoldred // The True Scriptures
3 decks
-
9
Witherbloom, the Balancer
3 decks
-
10
Betor, Ancestor's Voice
2 decks
Card text
Nuclear Fallout
Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Fallout (PIP)
·
Rare
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.