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Part of Fallout
·
Sorcery
·
Fallout (PIP)
Live Play Data
Nuclear Fallout
1%
Live Inclusion
Times Brought
443
Decks Running
209
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=54
0%
T1
0%
T2
7%
T3
6%
T4
17%
T5
56%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
8
· max
12
Cast same turn as drawn
25%
The "good card" funnel
443 brought · 194 playersBrought to game
443
Ever drawn
94
Reached battlefield
54
Still on board at game end
8
≥ -1.5pp
Players who cast this card win 32% of the time (n=51) , vs 20% when it never left the library (n=267).
When players drew this card but left it in hand, they won 24% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval -1.5pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
128 instances4.7%
Library
6.3%
Battlefield
56.3%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
131 decks
-
2
The Ghoul, Gunslinger
10 decks
-
3
Valgavoth, Harrower of Souls
10 decks
-
4
The Master, Transcendent
8 decks
-
5
Massacre Girl, Known Killer
4 decks
-
6
Witherbloom, the Balancer
3 decks
-
7
Atraxa, Praetors' Voice
2 decks
-
8
Betor, Ancestor's Voice
2 decks
-
9
Captain N'ghathrod
2 decks
-
10
Nekusar, the Mindrazer
2 decks
Card text
Nuclear Fallout
Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Fallout (PIP)
·
Rare
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.