collections_bookmark Part of Fallout
Nuclear Fallout card art
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Nuclear Fallout

{X} {B} {B} · Sorcery · Fallout (PIP)
1%
Decklist Inclusion
Times Brought
187
Decks Running
91
In Decks
695
Decklist Inclusion
1%
Format

Final zone distribution

56 instances
3.6%
Library
5.4%
Battlefield
66.1%
Graveyard
3.6%
Exile

The "good card" funnel

187 brought · 84 players
Brought to game
187
Ever drawn
42
Reached battlefield
27
Still on board at game end
3
≥ -6.0pp

Players who cast this card win 28% of the time (n=25) , vs 16% when it never left the library (n=115).

Observed gap +11.7pp; 95% confidence interval -6.0pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
7%
T3
4%
T4
19%
T5
52%
T6-9
19%
T10+
Median 7 P25 5 · P75 9 · max 12
Cast same turn as drawn 28%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.