collections_bookmark Part of Fallout
Nuclear Fallout card art
Card Preview

Nuclear Fallout

{X} {B} {B} · Sorcery · Fallout (PIP)
1%
Decklist Inclusion
Times Brought
137
Decks Running
67
In Decks
672
Decklist Inclusion
1%
Format

Final zone distribution

38 instances
5.3%
Library
5.3%
Battlefield
65.8%
Graveyard
2.6%
Exile

The "good card" funnel

137 brought · 60 players
Brought to game
137
Ever drawn
27
Reached battlefield
16
Still on board at game end
2
≥ -22.2pp

Players who cast this card win 12% of the time (n=15) , vs 17% when it never left the library (n=92).

Observed gap -4.9pp; 95% confidence interval -22.2pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

16 of 100 times cast 16%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 620,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.