collections_bookmark
Part of Fallout
·
Sorcery
·
Fallout (PIP)
Card Preview
Nuclear Fallout
1%
Decklist Inclusion
Times Brought
220
Decks Running
110
In Decks
860
Decklist Inclusion
1%
Format
Card text
Nuclear Fallout
Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Fallout (PIP)
·
Rare
·
Illustrated by Jason Rainville
Final zone distribution
67 instances6.0%
Library
4.5%
Battlefield
61.2%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
72 decks
-
2
The Master, Transcendent
5 decks
-
3
Massacre Girl, Known Killer
3 decks
-
4
The Ghoul, Gunslinger
3 decks
-
5
Valgavoth, Harrower of Souls
3 decks
-
6
Atraxa, Praetors' Voice
2 decks
-
7
Betor, Ancestor's Voice
2 decks
-
8
Nekusar, the Mindrazer
2 decks
-
9
Witherbloom, the Balancer
2 decks
-
10
Braids, Arisen Nightmare
1 decks
The "good card" funnel
220 brought · 103 playersBrought to game
220
Ever drawn
48
Reached battlefield
29
Still on board at game end
3
≥ -7.5pp
Players who cast this card win 30% of the time (n=27) , vs 20% when it never left the library (n=129).
When players drew this card but left it in hand, they won 5% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval -7.5pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
7%
T3
3%
T4
21%
T5
52%
T6-9
17%
T10+
Median
7
P25
5
· P75
8
· max
12
Cast same turn as drawn
30%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.