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Part of Tales of Middle-earth
·
Enchantment — Saga
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Oath of Eorl
1%
Live Inclusion
Times Brought
189
Decks Running
77
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=26
0%
T1
4%
T2
0%
T3
12%
T4
4%
T5
69%
T6-9
12%
T10+
Median
7.0
P25
6
· P75
7
· max
13
On curve
19%
(1 / 26 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
189 brought · 70 playersBrought to game
189
Ever drawn
45
Reached battlefield
26
Still on board at game end
7
Once cast, 27% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 39% of the time (n=22) , vs 21% when it never left the library (n=118).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.2pp; 95% confidence interval -2.4pp to +36.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances2.0%
Library
14.0%
Battlefield
38.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
50 decks
-
2
Aragorn, King of Gondor
11 decks
-
3
Aragorn, the Uniter
3 decks
-
4
Queen Marchesa
3 decks
-
5
Tom Bombadil
3 decks
-
6
Baird, Argivian Recruiter
1 decks
-
7
Jared Carthalion, True Heir
1 decks
-
8
Nelly Borca, Impulsive Accuser
1 decks
-
9
Sigurd, Jarl of Ravensthorpe
1 decks
-
10
Syr Gwyn, Hero of Ashvale
1 decks
Card text
Oath of Eorl
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human Soldier creature tokens.
II — Create two 2/2 red Human Knight creature tokens with trample and haste.
III — Put an indestructible counter on up to one target Human. You become the monarch.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.