Live Play Data
Ob Nixilis, Captive Kingpin
1%
Live Inclusion
Times Brought
176
Decks Running
89
Median Cast Turn
4
Drawn → Played
53%
Format
First-cast turn
n=57
9%
T1
5%
T2
19%
T3
19%
T4
16%
T5
30%
T6-9
2%
T10+
Median
4
P25
3
· P75
6
· max
10
On curve
53%
(11 / 57 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
177 brought · 82 playersBrought to game
177
Ever drawn
47
Reached battlefield
25
Still on board at game end
12
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.2pp
Players who cast this card win 54% of the time (n=23) , vs 26% when it never left the library (n=103).
When players drew this card but left it in hand, they won 20% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +28.5pp; 95% confidence interval +8.2pp to +48.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances10.0%
Library
24.0%
Battlefield
28.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
50 decks
-
2
Prosper, Tome-Bound
9 decks
-
3
Nekusar, the Mindrazer
6 decks
-
4
Be'lakor, the Dark Master
3 decks
-
5
Ingris Stingerquill
3 decks
-
6
Raphael, Fiendish Savior
3 decks
-
7
Auntie Ool, Cursewretch
2 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
9
Rakdos, Lord of Riots
2 decks
-
10
The Lord of Pain
2 decks
Card text
Ob Nixilis, Captive Kingpin
Legendary Creature — Demon
Flying, trample
Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card.
4 / 3
March of the Machine: The Aftermath (MAT)
·
Mythic
·
Illustrated by Zezhou Chen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.