collections_bookmark
Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Obscuring Haze
1%
Decklist Inclusion
Times Brought
238
Decks Running
130
In Decks
1124
Decklist Inclusion
1%
Format
Final zone distribution
67 instances3.0%
Library
3.0%
Battlefield
52.2%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
9 decks
-
2
Ms. Bumbleflower
7 decks
-
3
Kathril, Aspect Warper
6 decks
-
4
The Cabbage Merchant
6 decks
-
5
Anzrag, the Quake-Mole
5 decks
-
6
Fynn, the Fangbearer
3 decks
-
7
Hakbal of the Surging Soul
3 decks
-
8
The Serpent Society
3 decks
-
9
Avatar Aang // Aang, Master of Elements
2 decks
-
10
Bello, Bard of the Brambles
2 decks
The "good card" funnel
240 brought · 124 playersBrought to game
240
Ever drawn
57
Reached battlefield
27
Still on board at game end
2
≥ -15.1pp
Players who cast this card win 25% of the time (n=27) , vs 24% when it never left the library (n=155).
When players drew this card but left it in hand, they won 46% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.1pp; 95% confidence interval -15.1pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
4%
T2
0%
T3
4%
T4
0%
T5
78%
T6-9
15%
T10+
Median
8
P25
6
· P75
9
· max
13
On curve
4%
(0 / 27 cast on T3)
Cast same turn as drawn
19%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.