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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Obscuring Haze
3%
Live Inclusion
Times Brought
1060
Decks Running
480
Median Cast Turn
8
Drawn → Played
53%
Format
First-cast turn
n=135
0%
T1
1%
T2
0%
T3
3%
T4
5%
T5
66%
T6-9
25%
T10+
Median
8
P25
6
· P75
10
· max
16
On curve
1%
(0 / 135 cast on T3)
Cast same turn as drawn
17%
The "good card" funnel
1062 brought · 442 playersBrought to game
1062
Ever drawn
253
Reached battlefield
135
Still on board at game end
17
≥ -4.6pp
Players who cast this card win 28% of the time (n=128) , vs 25% when it never left the library (n=671).
When players drew this card but left it in hand, they won 39% (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -4.6pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
289 instances4.8%
Library
5.9%
Battlefield
50.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
33 decks
-
2
Beorn the Fierce
23 decks
-
3
Fynn, the Fangbearer
18 decks
-
4
Bello, Bard of the Brambles
17 decks
-
5
The Unbeatable Squirrel Girl
17 decks
-
6
Avatar Aang // Aang, Master of Elements
14 decks
-
7
Thantis, the Warweaver
13 decks
-
8
Blor the Impervious
12 decks
-
9
Kathril, Aspect Warper
12 decks
-
10
Anzrag, the Quake-Mole
9 decks
Card text
Obscuring Haze
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Commander Masters (CMM)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.