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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Obscuring Haze
Times Brought
612
Decks Running
321
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Obscuring Haze
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Commander Masters (CMM)
·
Rare
·
Illustrated by Campbell White
Final zone distribution
118 instances5.1%
Library
4.2%
Battlefield
44.1%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
15 decks
-
2
Beorn the Fierce
13 decks
-
3
Ms. Bumbleflower
13 decks
-
4
Fynn, the Fangbearer
12 decks
-
5
Blor the Impervious
11 decks
-
6
Bello, Bard of the Brambles
9 decks
-
7
Shroofus Sproutsire
9 decks
-
8
The Unbeatable Squirrel Girl
9 decks
-
9
Tifa Lockhart
7 decks
-
10
Toph, the First Metalbender
7 decks
The "good card" funnel
612 brought · 294 playersBrought to game
612
Ever drawn
109
Reached battlefield
59
Still on board at game end
5
≥ -9.2pp
Players who cast this card win 25% of the time (n=51) , vs 26% when it never left the library (n=382).
When players drew this card but left it in hand, they won 38% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.9pp; 95% confidence interval -9.2pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=59
2%
T1
0%
T2
5%
T3
10%
T4
15%
T5
46%
T6-9
22%
T10+
Median
7
P25
5
· P75
9
· max
19
On curve
7%
(3 / 59 cast on T3)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.