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Part of The Lost Caverns of Ixalan
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Ojer Axonil, Deepest Might // Temple of Power
Legendary Creature — God // Land
·
The Lost Caverns of Ixalan (LCI)
1%
Decklist Inclusion
Times Brought
302
Decks Running
163
In Decks
1212
Decklist Inclusion
1%
Format
Card text
Ojer Axonil, Deepest Might
Legendary Creature — God
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4 / 4
Temple of Power
Land
(Transforms from Ojer Axonil, Deepest Might.)
: Add
.

,
: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
The Lost Caverns of Ixalan (LCI)
·
Mythic
·
Illustrated by Victor Adame Minguez
Final zone distribution
123 instances2.4%
Library
56.9%
Battlefield
9.8%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Ojer Axonil, Deepest Might // Temple of Power
18 decks
-
2
Kratos, Stoic Father
15 decks
-
3
Jaws, Relentless Predator
14 decks
-
4
Valgavoth, Harrower of Souls
13 decks
-
5
Norin the Wary
11 decks
-
6
Kratos, God of War
8 decks
-
7
Nekusar, the Mindrazer
5 decks
-
8
Atreus, Impulsive Son
4 decks
-
9
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
4 decks
-
10
Imodane, the Pyrohammer
3 decks
The "good card" funnel
303 brought · 149 playersBrought to game
303
Ever drawn
60
Reached battlefield
44
Still on board at game end
70
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.0pp
Players who cast this card win 36% of the time (n=40) , vs 31% when it never left the library (n=199).
When players drew this card but left it in hand, they won 30% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.2pp; 95% confidence interval -11.0pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
0%
T1
0%
T2
7%
T3
14%
T4
34%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
5
· P75
8
· max
13
On curve
20%
(6 / 44 cast on T4)
Cast same turn as drawn
30%
44 of 100 times cast
44%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.