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Ojer Axonil, Deepest Might // Temple of Power card art
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Ojer Axonil, Deepest Might // Temple of Power

Legendary Creature — God // Land · The Lost Caverns of Ixalan (LCI)
Times Brought
223
Decks Running
119
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ojer Axonil, Deepest Might // Temple of Power card Ojer Axonil, Deepest Might // Temple of Power back face

Ojer Axonil, Deepest Might

{2} {R} {R}
Legendary Creature — God
Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4 / 4

Temple of Power

Land
(Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
The Lost Caverns of Ixalan (LCI) · Mythic · Illustrated by Victor Adame Minguez

Final zone distribution

72 instances
1.4%
Library
63.9%
Battlefield
13.9%
Graveyard
1.4%
Exile

The "good card" funnel

223 brought · 111 players
Brought to game
223
Ever drawn
43
Reached battlefield
31
Still on board at game end
46

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.1pp

Players who cast this card win 19% of the time (n=27) , vs 28% when it never left the library (n=131).

Observed gap -9.0pp; 95% confidence interval -19.1pp to +1.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
3%
T2
6%
T3
19%
T4
26%
T5
32%
T6-9
13%
T10+
Median 5 P25 4 · P75 7 · max 16
On curve 29% (6 / 31 cast on T4) Cast same turn as drawn 26%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.