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Part of Tales of Middle-earth
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#16 in Boros Commander Staples
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Instant
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Olórin's Searing Light
2%
Live Inclusion
Times Brought
339
Decks Running
194
Median Cast Turn
8.0
Drawn → Played
75%
Format
First-cast turn
n=64
0%
T1
0%
T2
0%
T3
9%
T4
8%
T5
61%
T6-9
22%
T10+
Median
8.0
P25
6
· P75
9
· max
15
On curve
9%
(6 / 64 cast on T4)
Cast same turn as drawn
40%
The "good card" funnel
339 brought · 188 playersBrought to game
339
Ever drawn
85
Reached battlefield
64
Still on board at game end
7
≥ -3.0pp
Players who cast this card win 36% of the time (n=62) , vs 26% when it never left the library (n=221).
When players drew this card but left it in hand, they won 24% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval -3.0pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances3.1%
Library
7.1%
Battlefield
61.2%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
34 decks
-
2
Lorehold, the Historian
33 decks
-
3
Queen Marchesa
31 decks
-
4
Aragorn, the Uniter
16 decks
-
5
General Ferrous Rokiric
11 decks
-
6
Gandalf of the Secret Fire
5 decks
-
7
Plargg, Dean of Chaos // Augusta, Dean of Order
5 decks
-
8
Éowyn, Shieldmaiden
4 decks
-
9
Aziza, Mage Tower Captain
3 decks
-
10
Firesong and Sunspeaker
3 decks
Card text
Olórin's Searing Light
Instant
Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.