collections_bookmark Part of Tales of Middle-earth auto_awesome #16 in Boros Commander Staples
Olórin's Searing Light card art
Live Play Data

Olórin's Searing Light

{2} {R} {W} · Instant · Tales of Middle-earth Commander (LTC)
1%
Live Inclusion
Times Brought
426
Decks Running
232
Median Cast Turn
8.0
Drawn → Played
72%
Format

First-cast turn

n=78
0%
T1
0%
T2
0%
T3
4%
T4
9%
T5
63%
T6-9
24%
T10+
Median 8.0 P25 6 · P75 9 · max 16
On curve 4% (3 / 78 cast on T4) Cast same turn as drawn 37%

The "good card" funnel

426 brought · 225 players
Brought to game
426
Ever drawn
108
Reached battlefield
78
Still on board at game end
10
≥ -2.5pp

Players who cast this card win 34% of the time (n=76) , vs 25% when it never left the library (n=273).

When players drew this card but left it in hand, they won 31% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.9pp; 95% confidence interval -2.5pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

123 instances
2.4%
Library
8.1%
Battlefield
57.7%
Graveyard
11.4%
Exile

Commanders that played this card

in tracked games
Card text
Olórin's Searing Light card

Olórin's Searing Light

{2} {R} {W}
Instant
Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Matt Stewart

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.