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Part of Commander Masters
·
Creature — Ogre Spirit
·
Commander Masters (CMM)
Live Play Data
Onakke Oathkeeper
1%
Live Inclusion
Times Brought
532
Decks Running
222
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=91
0%
T1
13%
T2
7%
T3
9%
T4
11%
T5
46%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
13%
(12 / 91 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
532 brought · 208 playersBrought to game
532
Ever drawn
134
Reached battlefield
91
Still on board at game end
41
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 31% of the time (n=84) , vs 30% when it never left the library (n=341).
When players drew this card but left it in hand, they won 33% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -9.0pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
146 instances4.8%
Library
28.1%
Battlefield
30.8%
Graveyard
13.0%
Exile
Commanders that played this card
in tracked games-
1
Tam, the Possibility
64 decks
-
2
Commodore Guff
57 decks
-
3
Jace, Multiverse Architect
20 decks
-
4
Quintorius, History Chaser
16 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
10 decks
-
6
Atraxa, Praetors' Voice
7 decks
-
7
Leori, Sparktouched Hunter
6 decks
-
8
The Thing
5 decks
-
9
Worzel, the Protector
5 decks
-
10
Tomik, Wielder of Law
4 decks
Card text
Onakke Oathkeeper
Creature — Ogre Spirit
Creatures can't attack planeswalkers you control unless their controller pays
for each creature they control that's attacking a planeswalker you control.


, Exile this card from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
0 / 4
Commander Masters (CMM)
·
Rare
·
Illustrated by Arash Radkia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.