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Part of Tales of Middle-earth
·
Enchantment — Saga
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
One Ring to Rule Them All
1%
Decklist Inclusion
Times Brought
193
Decks Running
109
In Decks
686
Decklist Inclusion
1%
Format
Card text
One Ring to Rule Them All
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by L J Koh
Final zone distribution
52 instances7.7%
Library
21.2%
Battlefield
50.0%
Graveyard
13.5%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
38 decks
-
2
Tom Bombadil
24 decks
-
3
Sauron, Lord of the Rings
8 decks
-
4
Sméagol, Helpful Guide
8 decks
-
5
Frodo, Sauron's Bane
3 decks
-
6
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
2 decks
-
7
Lord of the Nazgûl
2 decks
-
8
Narci, Fable Singer
2 decks
-
9
Saruman of Many Colors
2 decks
-
10
Sauron, the Necromancer
2 decks
The "good card" funnel
193 brought · 101 playersBrought to game
193
Ever drawn
44
Reached battlefield
34
Still on board at game end
11
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.5pp
Players who cast this card win 8% of the time (n=28) , vs 20% when it never left the library (n=128).
Observed gap -11.8pp; 95% confidence interval -22.5pp to -1.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
6%
T3
6%
T4
18%
T5
50%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
12%
(2 / 34 cast on T4)
Cast same turn as drawn
24%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.