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Game Changer
on the MTG Commander Game Changers list
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Part of Tales of Middle-earth
·
Creature — Orc Archer
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Orcish Bowmasters
3%
Decklist Inclusion
Times Brought
401
Decks Running
215
In Decks
2323
Decklist Inclusion
3%
Format
Final zone distribution
115 instances2.6%
Library
28.7%
Battlefield
34.8%
Graveyard
13.9%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
18 decks
-
2
Valgavoth, Harrower of Souls
11 decks
-
3
Nekusar, the Mindrazer
9 decks
-
4
Sauron, Lord of the Rings
6 decks
-
5
Marneus Calgar
5 decks
-
6
Sheoldred, the Apocalypse
5 decks
-
7
Winter, Misanthropic Guide
5 decks
-
8
Indoraptor, the Perfect Hybrid
4 decks
-
9
Ob Nixilis, Captive Kingpin
4 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
The "good card" funnel
402 brought · 179 playersBrought to game
402
Ever drawn
101
Reached battlefield
74
Still on board at game end
33
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.0pp
Players who cast this card win 43% of the time (n=74) , vs 24% when it never left the library (n=278).
When players drew this card but left it in hand, they won 32% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.0pp; 95% confidence interval +8.0pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74
3%
T1
12%
T2
9%
T3
15%
T4
20%
T5
31%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
18
On curve
15%
(9 / 74 cast on T2)
Cast same turn as drawn
34%
74 of 100 times cast
74%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.