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Part of Tales of Middle-earth
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Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Orcish Medicine
0%
Decklist Inclusion
Times Brought
152
Decks Running
82
In Decks
490
Decklist Inclusion
0%
Format
Card text
Orcish Medicine
Instant
Target creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR)
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Common
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Illustrated by Irvin Rodriguez
Final zone distribution
34 instances2.9%
Library
2.9%
Battlefield
64.7%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
45 decks
-
2
The Great Goblin
9 decks
-
3
Saruman, the White Hand
5 decks
-
4
Marchesa, the Black Rose
2 decks
-
5
Sméagol, Helpful Guide
2 decks
-
6
Akul the Unrepentant
1 decks
-
7
Ashnod the Uncaring
1 decks
-
8
Fire Lord Azula
1 decks
-
9
Great Goblin, Foul-Hearted
1 decks
-
10
K'rrik, Son of Yawgmoth
1 decks
The "good card" funnel
152 brought · 77 playersBrought to game
152
Ever drawn
30
Reached battlefield
17
Still on board at game end
1
≥ -28.5pp
Players who cast this card win 10% of the time (n=17) , vs 23% when it never left the library (n=106).
Observed gap -12.9pp; 95% confidence interval -28.5pp to +2.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.