collections_bookmark Part of Tales of Middle-earth
Orcish Medicine card art
Live Play Data

Orcish Medicine

{1} {B} · Instant · The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Live Inclusion
Times Brought
257
Decks Running
134
Median Cast Turn
7.0
Drawn → Played
53%
Format

First-cast turn

n=28
0%
T1
0%
T2
0%
T3
11%
T4
11%
T5
68%
T6-9
11%
T10+
Median 7.0 P25 6 · P75 9 · max 14
On curve 0% (0 / 28 cast on T2) Cast same turn as drawn 37%

The "good card" funnel

257 brought · 124 players
Brought to game
257
Ever drawn
53
Reached battlefield
28
Still on board at game end
2
≥ -11.6pp

Players who cast this card win 25% of the time (n=27) , vs 21% when it never left the library (n=171).

When players drew this card but left it in hand, they won 39% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.3pp; 95% confidence interval -11.6pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

65 instances
1.5%
Library
3.1%
Battlefield
63.1%
Graveyard
12.3%
Exile

Commanders that played this card

in tracked games
Card text
Orcish Medicine card

Orcish Medicine

{1} {B}
Instant
Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR) · Common · Illustrated by Irvin Rodriguez

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.