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Part of Tales of Middle-earth
·
Instant
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Orcish Medicine
1%
Live Inclusion
Times Brought
544
Decks Running
232
Median Cast Turn
8
Drawn → Played
52%
Format
First-cast turn
n=59
0%
T1
0%
T2
0%
T3
5%
T4
7%
T5
64%
T6-9
24%
T10+
Median
8
P25
6
· P75
9
· max
14
On curve
0%
(0 / 59 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
544 brought · 204 playersBrought to game
544
Ever drawn
114
Reached battlefield
59
Still on board at game end
5
≥ -1.7pp
Players who cast this card win 27% of the time (n=52) , vs 17% when it never left the library (n=363).
When players drew this card but left it in hand, they won 25% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval -1.7pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
134 instances3.0%
Library
3.7%
Battlefield
57.5%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
128 decks
-
2
The Great Goblin
33 decks
-
3
Saruman, the White Hand
23 decks
-
4
Sauron, Lord of the Rings
5 decks
-
5
Zurgo Helmsmasher
5 decks
-
6
Great Goblin, Foul-Hearted
3 decks
-
7
Lord of the Nazgûl
3 decks
-
8
Marchesa, the Black Rose
2 decks
-
9
Sauron, the Necromancer
2 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
Card text
Orcish Medicine
Instant
Target creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR)
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Common
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Illustrated by Irvin Rodriguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.